/*###################################################################*
#
# MPGL Engine - CrossPlatform OpenGL Engine
# Copyright (C) 2013  Mitchell Pell
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
####################################################################*/

#ifndef NETWORK_THREAD_H
#define NETWORK_THREAD_H

#include "ThreadProcedure.h"
#include "../../../GLApp/GLAppComponents/Networking/NetworkManager.h"

using namespace mp_net;

namespace mp_thread
{
	class NetworkThread : public ThreadProcedure
	{
		NetworkManager*	m_network;
	public:
		NetworkThread():ThreadProcedure(){m_network == NULL;}
		NetworkThread(NetworkManager* network):ThreadProcedure()
		{m_network = network;}

		void SetNetworkManager(NetworkManager* network)
		{m_network = network;}
		void Procedure();
	};
}

#endif